Review of some items from Suzo Controls
Part 1 - First Impressions
Well, I just got the hardware I ordered from Suzo Controls!
That is, I've been looking, feeling, dissecting and so on,
and I must say I like what I see. Simple and sturdy designs
that supposedly could take a great deal of abuse. So far, I
haven't tried them in real action, so I'll have to get back
to the feel and responsiveness part - all I can say now is
that most of the stuff feels solid and accurate, like one
would expect from serious arcade controls. Oh, and all of it
indeed seems to be designed and manufactured by Suzo - their
logo and patent numbers are all over the place.
I currently have three different types of sticks; the
universal 2/3/4/5/8-way (got two of those), the low cost
euro style stick, and the top-of-the-line model, "The
universal inductive control system" as they call it.
Unfortunately, the tulip style top fire stick got back
ordered, and I had to cancel it for various reasons.
So, I'm still wondering whether or not that's a *real*
stick, or just another crappy crane controller. (It *looks*
like it's based on the euro style parts - which would be
quite ok - but I'm not sure about that...)
Note that I'm being *very* picky in the Cons sections below!
I have yet to find any significant issues. (I'm judging from
my own experience with various stuff I've built from scratch,
using industrial strength parts and solid machined plastic
and metal... Don't expect to see that kind of quality in
anything but high end military controllers. :-)
Suzo Universal Joystick (29-0501-XX)
Probably the most interesting Suzo stick for most people.
Solid design and accurate feel - no PC joystick feel here,
I can assure you! It's a fast, short stroke, ball top stick,
which was exactly what I was looking for, so I'm happy
about that. Fighting game fans that prefer the standard
fighting stick feel *might* be more interested in the
Eurostyle stick - although this one will probably work well
too, if you get used to the shorter stroke.
|
Type |
Digital, micro switch based. |
Sensitivity |
4-way: 6 mm "from center to click".
8-way: 3 mm "from center to click". |
Stroke |
5 mm in each direction, measured at the
center of the ball top. |
Restriction |
4-way: Square
8-way: Square with corners cut off. |
Spring |
Relatively stiff. |
Cons |
-
Slight "hang" tendency in the spring/joint
assembly. I hardly think it's noticeable
in normal use, though. I also suspect that
this may go away after some break-in time.
-
A bit of sanding paper feel on the surface
of the ball. Firm grip, almost a bit *too*
firm, IMHO.
|
Pros |
-
Sturdy 10 mm steel stick!
-
Accurate and clean feel - as far as I can
tell without actually playing it!
-
Easy 2/3/4/5/8-way reconfiguration - just
untighten 4 screws and turn the red "disk"
to switch between 4-way and 8-way. Unscrew
one or two screws a few turns more and flip
the respective lock pawls to get 2-, 3- and
5-way configurations.
-
Both diagonals and up/down (or left/right)
restriction is done by physically restricting
stick movement - reliable and feels nice.
-
Way Cool Feature: The switches *move* when
you turn the diagonals lock disk, in order
to make the stick less sensitive in the
"no diagonals" modes! Dunno if this is
improves feel - but it sure looks cool... :-)
-
The lock disk and lock pawls are all the way
down in the bottom of the construction (as
opposed to somewhere inside the spring/joint
assembly), which means that the force they
have to take is as low as it can get.
-
Generally simple and solid design. 2.5-3 mm
plastic construction with a thick aluminum
plate to tighten up the diagonals lock disk.
|
|
Suzo Eurostyle Joystick (22-1076)
The cheapest one of the sticks, but I wouldn't say you can
tell by looking at it - even less by trying out the feel!
It looks *very* rigid, and somehow fees even better than it
looks. Impressive. As to the type and feel of this stick, I
think it's better suited for fighting games than the
universal stick I wrote about above, but of course, that's
a matter of personal preference.
|
Type |
Digital, micro switch based. |
Sensitivity |
7 mm "from center to click". |
Stroke |
14 mm, measured near top of handle. |
Restriction |
Square with slightly rounded corners. |
Spring |
Soft. |
Cons |
-
Primitive plastic washer lying around the
stick base, to cover the joint opening.
(Though most of the Happ Controls sticks
seem to have this as well, I just don't
think it's a very sexy solution...)
-
The micro switch housings get to take some
force from the combined actuator/stopper.
The actuator/stopper is indeed square and
properly slanted, so there's quite some
area, but still...
-
Not reconfigurable for 4-way. (Although it
would of course be *possible* with some
extra and/or replacement parts. However, I
think this stick is too long stroke for most
4-way games anyway.)
|
Pros |
-
Very solid, with 10 mm steel stick.
-
Rigid plastic base and housing.
-
Distinct and accurate return-to-center feel;
almost as if it was an all metal construction!
-
Nice stick finish - surface looks and feels
great.
-
Low cost. (Less than 8 USD, I think.)
|
|
Suzo Universal Inductive Control (29-0208-XX)
This is the most expensive of the Suzo Controls digital
sticks. It's a totally electronic stick, so there's no
clicking or any switches that might eventually wear out.
It's based on the same base plate and stick as the
Universal stick, but has an electronics box where the
lock disk, lock pawls and switch assembly would be.
Movement restriction is implemented as a part of the
electronics box, in the form of a concentric hole with
8 tiny ribs in between the 8 directions. Don't know
what I think about this yet from the feel POV, but at
least, the construction is pretty rigid.
|
Type |
Electronic with inductive sensors. (8
little coils + one big coil around the
stick, printed on the PCB, and a ferrite
cylinder mounted in the end of the stick.) |
Sensitivity |
Don't know yet - I'll have to hook it up
to find out. (It doesn't click! ;-) |
Stroke |
7 mm in each direction, measured at
the center of the ball top. |
Restriction |
Circular, with 8 small "ribs". |
Spring |
Medium. |
Cons |
-
Needs 5 V TTL power. (50 mA max - like a
LED!)
-
Minor "sliding rubber" feel around the
center position, as if something in the
spring/joint assembly is sliding around ever
so slightly.
-
Somewhat harsh surface on the ball. Firm
grip, feels OK, but...
|
Pros |
-
Distinct return-to-center spring action.
-
The usual indestructible 10 mm steel stick.
-
Easy wiring - electronics box and connector
marked A, B, C and D for the directions.
Only one 6 pin connector. TTL level outputs.
-
4/8-way adjustable via potentiometer.
-
Nice and clean design.
-
Smooth and clean feel.
-
Simple and solid mechanical design. Only
moving part is the actual stick!
|
|
Suzo Arcade Pushbutton (22-2086-X)
Your average horizontal micro switch button. For some reason, about half of
the buttons I ordered came with a different kind of micro switches, which
have a much louder and "noisier" click. Sounds cheaper, IMHO.
|
Type |
Horizontal micro switch. |
Sensitivity |
Clicks after 1.5 mm. |
Stroke |
2 mm. |
Restriction |
By button assembly; not switch. |
Spring |
Soft. |
Cons |
-
Sounds a bit cheap and hollow. (Might be
less of a problem when mounted in a sturdy
panel - don't know.)
-
Slight springy sound if you hit it. (Not that
you'd hear it unless you're in a quiet room,
though! Remember, I'm being very picky here.)
|
Pros |
-
Traditional, clean design.
-
Nice finish.
-
Feels a lot better than it sounds!
|
|
Suzo "Triple Button", red/green/yellow, 66 mm (22-0696-254)
Fun item. I didn't really expect this one to be useful as a
triple fire button for an arcade control panel - and it
probably isn't. It *might* work, as it's still a horizontal
micro switch button, but it feels way too flaky for my taste.
|
Type |
Horizontal micro switches. |
Sensitivity |
Clicks after 2 mm. |
Stroke |
2.5 mm. |
Restriction |
By button assembly; not switch. |
Spring |
Medium. |
Cons |
-
Buttons feel rather weak and flaky.
-
Plastic switch actuators that are less than
5 mm dia! They're not part of the buttons,
but still, I'm a bit worried about life time
if you keep hitting the buttons off-center...
|
Pros |
-
Looks cool... Ok, looks *funny*, at least.
-
Three buttons in slightly less space than
3 standard buttons.
-
Uses real micro switches, as opposed to most
other buttons that aren't "real" arcade game
buttons.
-
Fits in a standard arcade button hole.
-
At least it's not flimsier than some PC and
multisystem joystick buttons I've seen! ;-)
|
|
Copyright © 2001, David Olofson