argv[0] = "F:\Games\KoboDeluxe\kobodl.exe"
Application path: 'F:/Games/KoboDeluxe'
Setting period to 30.000000 ms.
Opening engine...
Opening screen...
Loading image F:\Games\KoboDeluxe\gfx\loading.png (bank 32)... Ok.
Loaded script "F:\Games\KoboDeluxe\sfx\sfx.agw". (Handle 0)
Loaded script "F:\Games\KoboDeluxe\sfx\kobosfx.h". (Handle 1)
Unloading script "F:\Games\KoboDeluxe\sfx\kobosfx.h". (Handle 1)
Loaded script "F:\Games\KoboDeluxe\sfx\launch.agw". (Handle 1)
Unloading script "F:\Games\KoboDeluxe\sfx\launch.agw". (Handle 1)
Loaded script "F:\Games\KoboDeluxe\sfx\launch2.agw". (Handle 1)
Unloading script "F:\Games\KoboDeluxe\sfx\launch2.agw". (Handle 1)
Unloading script "F:\Games\KoboDeluxe\sfx\sfx.agw". (Handle 0)
Loaded script "F:\Games\KoboDeluxe\sfx\music.agw". (Handle 0)
Loaded script "F:\Games\KoboDeluxe\sfx\kobosfx.h". (Handle 1)
Unloading script "F:\Games\KoboDeluxe\sfx\kobosfx.h". (Handle 1)
Loaded script "F:\Games\KoboDeluxe\sfx\trance1.agw". (Handle 1)
Loading "Trance1"...
  Copyright (C) David Olofson, 2002.
.------------------------------------------------------
| MIDI File: F:\Games\KoboDeluxe\sfx\trance1.mid
|    Format: 0
|     Title: <Unknown>
|    Author: <Unknown>
|   Remarks: <None>
'------------------------------------------------------
Loaded script "F:\Games\KoboDeluxe\sfx\aguitar1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\aguitar1.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\synbass1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\synbass1.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\snare1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\snare1.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\edge2.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\edge2.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\bassdrum5.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\bassdrum5.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\claps1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\claps1.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\noiseburst2.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\noiseburst2.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\phattpad2.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\phattpad2.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\hardsync1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\hardsync1.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\brass2.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\brass2.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\thunder1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\thunder1.agw". (Handle 2)
  Done!
Unloading script "F:\Games\KoboDeluxe\sfx\trance1.agw". (Handle 1)
Loaded script "F:\Games\KoboDeluxe\sfx\test2.agw". (Handle 1)
Loading "Test2"...
  Copyright (C) David Olofson, 2002.
.------------------------------------------------------
| MIDI File: F:\Games\KoboDeluxe\sfx\test2.mid
|    Format: 0
|     Title: <Unknown>
|    Author: <Unknown>
|   Remarks: <None>
'------------------------------------------------------
Loaded script "F:\Games\KoboDeluxe\sfx\sine.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\sine.agw". (Handle 2)
  Done!
Unloading script "F:\Games\KoboDeluxe\sfx\test2.agw". (Handle 1)
Loaded script "F:\Games\KoboDeluxe\sfx\ballad1.agw". (Handle 1)
Loading "Ballad1"...
  Copyright (C) David Olofson, 2002.
.------------------------------------------------------
| MIDI File: F:\Games\KoboDeluxe\sfx\ballad1.mid
|    Format: 0
|     Title: <Unknown>
|    Author: <Unknown>
|   Remarks: <None>
'------------------------------------------------------
Loaded script "F:\Games\KoboDeluxe\sfx\noiseburst2.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\noiseburst2.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\snare1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\snare1.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\noiseburst1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\noiseburst1.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\bassdrum3.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\bassdrum3.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\bongo1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\bongo1.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\aguitar1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\aguitar1.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\phattpad1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\phattpad1.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\elecbass2.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\elecbass2.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\phattpad2.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\phattpad2.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\thunder1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\thunder1.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\marimba2.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\marimba2.agw". (Handle 2)
Loaded script "F:\Games\KoboDeluxe\sfx\hardsync1.agw". (Handle 2)
Unloading script "F:\Games\KoboDeluxe\sfx\hardsync1.agw". (Handle 2)
  Done!
Unloading script "F:\Games\KoboDeluxe\sfx\ballad1.agw". (Handle 1)
Unloading script "F:\Games\KoboDeluxe\sfx\music.agw". (Handle 0)
Loading image F:\Games\KoboDeluxe\gfx\loading.png (bank 32)... Ok.
Bus 0, slot 1 ABC_FX_TYPE set to 0
Bus 0, slot 0 ABC_SEND_MASTER set to 65536
Bus 0, slot 0 ABC_SEND_BUS_7 set to 32768
Bus 7, slot 0 ABC_SEND_MASTER set to 0
Bus 7, slot 1 ABC_SEND_MASTER set to 65536
Bus 7, slot 1 ABC_FX_TYPE set to 3
Loading tiles F:\Games\KoboDeluxe\gfx\tiles.pcx (bank 0; 16x16)... Ok. (128 frames)
Loading sprites F:\Games\KoboDeluxe\gfx\sprites.pcx (bank 1; 16x16)... Ok. (128 frames)
Loading sprites F:\Games\KoboDeluxe\gfx\bullets.pcx (bank 2; 8x8)... Ok. (8 frames)
Loading sprites F:\Games\KoboDeluxe\gfx\bigship.pcx (bank 3; 32x32)... Ok. (1 frames)
Loading image F:\Games\KoboDeluxe\gfx\screen.png (bank 16)... Ok.
Copying rect from 16:0 (bank 17)... Ok.
Copying rect from 16:0 (bank 22)... Ok.
Copying rect from 16:0 (bank 23)... Ok.
Copying rect from 16:0 (bank 24)... Ok.
Copying rect from 16:0 (bank 25)... Ok.
Copying rect from 16:0 (bank 26)... Ok.
Loading image F:\Games\KoboDeluxe\gfx\logo3.png (bank 18)... Ok.
Loading font F:\Games\KoboDeluxe\gfx\font2b.png (bank 33)... Ok.
Loading font F:\Games\KoboDeluxe\gfx\font4b.png (bank 34)... Ok.
Loading font F:\Games\KoboDeluxe\gfx\font3b.png (bank 35)... Ok.
Loading font F:\Games\KoboDeluxe\gfx\counter.png (bank 36)... Ok.
Loading sprites F:\Games\KoboDeluxe\gfx\brushes.png (bank 19; 16x16)... Ok. (4 frames)
Loading image F:\Games\KoboDeluxe\gfx\tube1.png (bank 31)... Ok.
Copying rect from 31:0 (bank 21)... Ok.
Unloading bank 31.
Loading image F:\Games\KoboDeluxe\gfx\tube2.png (bank 31)... Ok.
Copying rect from 31:0 (bank 20)... Ok.
Unloading bank 31.
Name                     Score Start End
David                    40145    -1  43
Bus 0, slot 1 ABC_FX_TYPE set to 0
Bus 0, slot 0 ABC_SEND_MASTER set to 65536
Bus 0, slot 0 ABC_SEND_BUS_7 set to 32768
ppqn = 250  sqtr = 500  spulse = 0.000002  header length:6
ppqn = 120  sqtr = 500  spulse = 0.000004  format:1
tracks:9
  ppqn:120
track 0; start:22 length:79
track 1; start:109 length:1482
track 2; start:1599 length:830
track 3; start:2437 length:284
track 4; start:2729 length:1016
track 5; start:3753 length:1001
track 6; start:4762 length:11318
track 7; start:16088 length:11369
track 8; start:27465 length:23
Initial wait: 0:0  1:0  2:0  3:0  4:0  5:0  6:0  7:0  8:0  

 {3 (8): Track Name: "untitled"}
 {21 (1): Port 1}
 {21 (1): Port 1}
 {21 (1): Port 1}
 {21 (1): Port 1}
 {21 (1): Port 1}
 {21 (1): Port 1}
 {21 (1): Port 1}
 {21 (1): Port 1}
 {2 (1B): Copyright: "Copyright  2001 by fdhdfgh"}
 {3 (A): Track Name: "sine decay"}
 {3 (A): Track Name: "rhythmbass"}
 {3 (7): Track Name: "lowbass"}
 {3 (15): Track Name: "sine sustain randtrig"}
 {3 (9): Track Name: "pure sine"}
 {3 (C): Track Name: "analog birds"}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {1 (7): Text: "fdhdfgh"}
 {58 (4): Time Sig: 4/4; 24 clock 8 qn}
 {59 (2): }
 {51 (3): ppqn = 120  sqtr = 600000  spulse = 0.005000  (sqtr:600000 ==> BPM:100.000000)}
 {2F (0): End Of Track}
 {2F (0): End Of Track}
score_manager_t::select_profile(0)
Writing file F:\Games\KoboDeluxe\scores\42 for player David...
Name                     Score Start End
David                    40145    -1  43
  Done!
Stopping engine...
--- Restarting video...
Closing screen...
Setting period to 30.000000 ms.
Opening screen...
--- Video restarted.
--- Reloading graphics...
Unloading all banks.
Loading image F:\Games\KoboDeluxe\gfx\loading.png (bank 32)... Ok.
Loading tiles F:\Games\KoboDeluxe\gfx\tiles.pcx (bank 0; 16x16)... Ok. (128 frames)
Loading sprites F:\Games\KoboDeluxe\gfx\sprites.pcx (bank 1; 16x16)... Ok. (128 frames)
Loading sprites F:\Games\KoboDeluxe\gfx\bullets.pcx (bank 2; 8x8)... Ok. (8 frames)
Loading sprites F:\Games\KoboDeluxe\gfx\bigship.pcx (bank 3; 32x32)... Ok. (1 frames)
Loading image F:\Games\KoboDeluxe\gfx\screen.png (bank 16)... Ok.
Copying rect from 16:0 (bank 17)... Ok.
Copying rect from 16:0 (bank 22)... Ok.
Copying rect from 16:0 (bank 23)... Ok.
Copying rect from 16:0 (bank 24)... Ok.
Copying rect from 16:0 (bank 25)... Ok.
Copying rect from 16:0 (bank 26)... Ok.
Loading image F:\Games\KoboDeluxe\gfx\logo3.png (bank 18)... Ok.
Loading font F:\Games\KoboDeluxe\gfx\font2b.png (bank 33)... Ok.
Loading font F:\Games\KoboDeluxe\gfx\font4b.png (bank 34)... Ok.
Loading font F:\Games\KoboDeluxe\gfx\font3b.png (bank 35)... Ok.
Loading font F:\Games\KoboDeluxe\gfx\counter.png (bank 36)... Ok.
Loading sprites F:\Games\KoboDeluxe\gfx\brushes.png (bank 19; 16x16)... Ok. (4 frames)
Loading image F:\Games\KoboDeluxe\gfx\tube1.png (bank 31)... Ok.
Copying rect from 31:0 (bank 21)... Ok.
Unloading bank 31.
Loading image F:\Games\KoboDeluxe\gfx\tube2.png (bank 31)... Ok.
Copying rect from 31:0 (bank 20)... Ok.
Unloading bank 31.
--- Graphics reloaded.
ppqn = 250  sqtr = 500  spulse = 0.000002  header length:6
ppqn = 120  sqtr = 500  spulse = 0.000004  format:1
tracks:14
  ppqn:120
track 0; start:22 length:79
track 1; start:109 length:1169
track 2; start:1286 length:370
track 3; start:1664 length:2329
track 4; start:4001 length:566
track 5; start:4575 length:1755
track 6; start:6338 length:1215
track 7; start:7561 length:1212
track 8; start:8781 length:41
track 9; start:8830 length:736
track 10; start:9574 length:254
track 11; start:9836 length:32
track 12; start:9876 length:1824
track 13; start:11708 length:40
Initial wait: 0:0  1:0  2:0  3:0  4:0  5:0  6:0  7:0  8:0  9:0  10:0  11:0  12:0  13:0  

 {3 (8): Track Name: "untitled"}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {21 (1): Port 0}
 {2 (1B): Copyright: "Copyright  2002 by fdhdfgh"}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {3 (0): Track Name: ""}
 {1 (7): Text: "fdhdfgh"}
 {58 (4): Time Sig: 4/4; 24 clock 8 qn}
 {59 (2): }
 {51 (3): ppqn = 120  sqtr = 666667  spulse = 0.005556  (sqtr:666667 ==> BPM:89.999955)}
 {2F (0): End Of Track}
Bus 0, slot 0 ABC_SEND_BUS_7 set to 7284
Stopping engine...
Closing engine...
Closing screen...
Unloading all banks.
Stopping audio engine... 