Project Spitfire is a retro style side scrolling shooter. It was originally
written for DOS using Borland Pascal and assembly language, and used Mode-X
hardware scrolling and triple buffering for perfectly smooth, full frame rate
scrolling. The game had only half a demo level, only one player life and a fake
highscore table. I wrote the game as a university programming project, together
with Ferenc Habony, who wrote the map editor and created some of the graphics
and part of the demo map.
Is Project Spitfire dead and forgotten?
No, but it's been asleep for several years. The only news during that period
is the addition of a weapons power-up, some minor tweaks on the demo level, and
quick'n'dirty ports to Win16 and later, Win32 (unfinished). All DOS and Windows
versions are dead projects, but you can download the Win16 version
, or just look at some screenshots from the Win16
So, it's still dead then?
No! :-) For a while now, I've been working on a serious rewrite in C for
, which will run on pretty much any
platform. (Linux, Windows, Mac OS, BeOS,...) The graphics engine and control
system written for this version are also used in
, my SDL port of XKobo.
However, as Project Spitfire is really more of a playable tech demo than
a real game, there's a lot of work to be done after the new engine is finished.
Graphics, enemies and maps for a substantial number of levels have to be
created, as well as sound effects and music. (The PC speaker sounds of the DOS
version aren't all that exciting! ;-) I'll probably start on my own with a few
levels, and then see what happens. FreeWare, ShareWare, Artistic License
collaborative project... depends on my level design and art skills. (Music is
my favorite art form, so I'm not worried about that part. :-)
Can I have the fast, smooth scrolling DOS version?
Unfortunately, the hardware scrolling requires a fully compatible VGA
card, which means that the scrolling doesn't work well on your average PC these
days - most modern cards don't support VGA scrolling properly. Because of this,
as well as issues with the development tools, I've decided not to make this
version available for download any more. I've considered converting the DOS
version to software scrolling, but I don't think it's worth it for a game
with only half a level to play...